﻿using Sirenix.OdinInspector;
using System.ComponentModel;
using System.Reflection.Emit;
using UnityEngine;

namespace TowerDefence_Zombie
{
    public enum CurrencyType
    {
        None = 0, //空类型
        Coin = 1, //金币
        Gem = 2,  //钻石
        Part = 3, //零件
    }
}
